Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 07, 2006, 06:38 AM // 06:38   #1
Wilds Pathfinder
 
Zexion's Avatar
 
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
Advertisement

Disable Ads
Default Ancient AI problem

I just noticed this little annoyment STILL hasn't been fixed. Since the dawn of GW, heroes have not been able to follow calls while you are dead. They just attack aimlessly. This often means they will go for a tank, when a monk is alive, or attack the highest HP monsters first, when they could have killed another.

So please ANet, for the love of god, allow us to actually have some control over our henchies/heroes' target while we are dead. It is an update long overdue.

_Zexion
Zexion is offline   Reply With Quote
Old Nov 07, 2006, 06:42 AM // 06:42   #2
Wilds Pathfinder
 
MegaMouse's Avatar
 
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
Default

I love this ! tank and 3 healers and what do the henchies go after: the tank. It sure does need fixing.

/SIGNED

Mega Mouse
MegaMouse is offline   Reply With Quote
Old Nov 07, 2006, 06:44 AM // 06:44   #3
Ascalonian Squire
 
Join Date: Oct 2005
Location: Houghton, MI
Guild: Northern Brethren
Profession: E/Me
Default

Naw, it actually makes sense. Dead people cant talk, much less give commands.
danakin is offline   Reply With Quote
Old Nov 07, 2006, 06:47 AM // 06:47   #4
Krytan Explorer
 
Angel Netherborn's Avatar
 
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
Default

The problem with this... is that my Koss and Melonni usually targets the healers and spellcasters first instead of the melee enemies... or is it just me?
Angel Netherborn is offline   Reply With Quote
Old Nov 07, 2006, 10:54 AM // 10:54   #5
Jungle Guide
 
Gorebrex's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
Id think that as the "leader", youdve told the henchies, "If I die, rez me first, THEN rez the others." But they never listen...
Gorebrex is offline   Reply With Quote
Old Nov 07, 2006, 11:16 AM // 11:16   #6
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Yes, it's annoying when the henchies choose to rez mhenlo over me just because he has renew life...only to get slaughtered by some noob mob because they're all attacking different targets. gg renew life didn't even cast it
Div is offline   Reply With Quote
Old Nov 07, 2006, 12:04 PM // 12:04   #7
Wilds Pathfinder
 
Zexion's Avatar
 
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
Default

Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
Does it make sense we can travel back in time by going to an already completed mission and play it again? No. But it's practical. GW is not about realism, at least if that realism makes the gameplay worse.

True, a dead leader giving commands to his henchies does not make sense. But neither does being able to magically ressurect and teleport people. It's just practical. And that should be all that matters in these cases.

_Zexion
Zexion is offline   Reply With Quote
Old Nov 07, 2006, 05:20 PM // 17:20   #8
Krytan Explorer
 
Clawdius_Talonious's Avatar
 
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
Default

so you're saying you can't click the little "lock on target" icon on your heroes when you're dead? Funny, I don't recall having that problem, maybe I locked their targets before I died.
Clawdius_Talonious is offline   Reply With Quote
Old Nov 07, 2006, 05:28 PM // 17:28   #9
Academy Page
 
Samuel Anders's Avatar
 
Join Date: Nov 2006
Profession: Me/E
Default

The "improved" enemy AI makes the henchmen utterly useless, anyway. Half the time mobs scatter and run to other groups and Little Thom and Stefan follow them and get slaughtered. They stand in poisonous water in the swamps, and Alesia has a nasty habit of rezzing people at the worst possible times. (Like when the tanks are about to die and need heals.) Orion has a terrible habit of getting owned in the first 3 seconds of battle, and Claude routinely kills himself by casting Ritual of Blood on other people when he's low on health.

It's utterly infuriating, especially since Prophecies lacks players to allow most people to efficiently form groups.
Samuel Anders is offline   Reply With Quote
Old Nov 07, 2006, 05:35 PM // 17:35   #10
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

Quote:
Originally Posted by Samuel Anders
The "improved" enemy AI makes the henchmen utterly useless, anyway. Half the time mobs scatter and run to other groups and Little Thom and Stefan follow them and get slaughtered. They stand in poisonous water in the swamps, and Alesia has a nasty habit of rezzing people at the worst possible times. (Like when the tanks are about to die and need heals.) Orion has a terrible habit of getting owned in the first 3 seconds of battle, and Claude routinely kills himself by casting Ritual of Blood on other people when he's low on health.

It's utterly infuriating, especially since Prophecies lacks players to allow most people to efficiently form groups.
now my personal fav is watching alesia run into the fray and try to fight instead of heal.

To the OP I click on who I want them to attack and it works everytime (yes when i am dead). it does take longer to get rezzed i have noticed but i still do pretty well over all.

~the rezzed Rat~
legion_rat is offline   Reply With Quote
Old Nov 07, 2006, 07:49 PM // 19:49   #11
Pre-Searing Cadet
 
Crystal Avalon's Avatar
 
Join Date: Nov 2006
Default

Actually, I think it is possible to control the henchmen somewhat if you're dead. With the new campaign out, there are now little flags that you can put up for your henchmen/heroes to refer to as home. And, to attack, just call out the target, as usual, and they should attack. This isn't to say they'll attack well, but they'll move to and attack the target and, hopefully, resurrect you while they're at it.
Crystal Avalon is offline   Reply With Quote
Old Nov 08, 2006, 01:07 AM // 01:07   #12
Wilds Pathfinder
 
Zexion's Avatar
 
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
Default

Quote:
Originally Posted by Clawdius_Talonious
so you're saying you can't click the little "lock on target" icon on your heroes when you're dead? Funny, I don't recall having that problem, maybe I locked their targets before I died.
Usually, I prefer to have my heroes as monks. Meaning only 1 damage dealer hero. So the target lock does not help much. And the henchies you cannot target lock. Perhaps the solution is a target lock for henchies?

_Zexion
Zexion is offline   Reply With Quote
Old Nov 09, 2006, 10:51 PM // 22:51   #13
Pre-Searing Cadet
 
Join Date: May 2006
Default

I have to agree with this aswell, while you do maintain a small amount of control over heroes when dead, I do think it is necessary to have the ability to 'call' targets when dead for your henchies. Maybe even to have their AI improved to attack healers healers in a mob unless told to do otherwise.
Nephie is offline   Reply With Quote
Old Nov 10, 2006, 01:47 AM // 01:47   #14
Academy Page
 
Join Date: May 2006
Guild: RSPT
Profession: N/A
Default

Quote:
Originally Posted by danakin
Naw, it actually makes sense. Dead people cant talk, much less give commands.
Agreed. /notsigned
Alt F Four is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:43 AM // 11:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("